Function Description: The DIMALTRND system variable is used to round off the alternate dimension units. Type : Real Saved in : Drawing Initial value : 0.0000 Read More
System Variables
Function Description: The GRIPTIPS system variable is used to control the grip tips location when the cursor hovering on the grips supported dynamic blocks or grips of custom objects. Type : Integer Saved in : Registry Initial value : 1 Range : 0,1... Read More
Function Description: The HPINHERIT system variable is used to control whether to inherit the hatch origin when using the Inherit Properties option in HATCH and HATCHEDIT. Type : Integer Saved in : Drawing Initial value : 0 Range : 0,1 System... Read More
Function Description: The GRIDSTYLE system variable is used to control the grid display as points or lines. Type : Integer Saved in : Registry Initial value : 0 Range : 0 ~ 7 System Variable Value: 0 : display as grid lines for model space, block... Read More
Function Description: The ERSTATE system variable is used to indicate the "External Reference" palettes turns on or off.(Read-Only) Type : Integer Saved in : Not savedInitial value : Unknown Range : 0,1 System Variable Value: 0 :Off1 :On Read More
Function Description: The HANDLES system variable is used to report whether object handles could be accessed by application programs.(Read-Only) Type : Integer Saved in : Drawing Initial value : on This system variable is only used to keep the... Read More
Function Description: The PROJECTNAME system variable is used to specify project name for current drawing. Type : Strings Saved in : Drawing Initial value : "" Read More
Function Description: The FACETERMAXEDGELENGTH system variable is used to set the maximum length of mesh object edge when converting from solids or surfaces to mesh objects. Type : Real Saved in : User-settings Initial value : 0.0000 The... Read More
Function Description: The HPNAME system variable is used to set the name of default hatch pattern. Type : Strings Saved in : Not saved Initial value : ANSI31 (Imperial) or ANGLE (Metric) Valid names could contain up to 34 characters without space.... Read More
Function Description: The SMOOTHMESHCONVERT system variable is used to set whether to smooth or face mesh objects that converted to 3D solids or surfaces, as well whether to merge their faces. Type : BitcodeSaved in : User-settings Initial value : 0... Read More