When you import 3DS files created with 3D Studio, the 3D Studio geometry and rendering data including meshes, materials, mappings, lights and cameras will be read. Not imported are 3D Studio procedural materials, smoothing groups and keyframe data. ... Read More
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Lists the xdata associated with an object. Menu : Express tools>Tools>List Object Xdata Command Entry : XDLIST Select objects: Use an object selection method. Input application name <*>: Specify an application name or press ENTER for all... Read More
Attaches extended object data (xdata) to a selected object. Menu : Express tools>Tools>Attach Xdata Command Entry : XDATA Select object: Use an object selection method Input application name: Specify application name Enter an option [3Real/DIR... Read More
The XDATA command is used to attaches extended object data (xdata) to a selected object. Command Access : Command : XDATA Menu : Express tools>Tools>Attach Xdata Select object: Use an object selection method Input application name: Specify... Read More
The DELEDATA command used to delete the application-specific data attached to the object. Command Access: Command entry : DELEDATA Command Prompts: Delete object data: ?list application/<name >: Input the application name of the deleted object... Read More
The DATAEXTRACTION command is used to extracts drawing data and merges data from an external source to a data extraction table or external file. Command Access: Menu : Tools > Data ExtractionCommand : DATAEXTRACTION/EATTEXT Function Description:... Read More
Function Description: The DATALINKNOTIFY system variable is used to control the notify about updating or missing data links. Type : Integer Saved in : Registry Initial value : 2 Range : 0,1,2 System Variable Value: 0 : forbid updating data link... Read More
Function Description: The TEXTQLTY system variable is used to set the resolutions of true type text when plotting and rendering. Type : Integer Saved in : Not saved Initial value : 50 Range : 0 ~ 100 A smaller value will decrease text smoothness, but... Read More
Function Description: The SKYSTATUS system variable is used to determine whether the sky illumination is computed when rendering. Type : Integer Saved in : Drawing Initial value : 0 Range : 0,1,2 This system variable has no effect on viewport... Read More
Function Description: The LIGHTSINBLOCKS system variable is used to control whether to use the light contained in block when rendering. Type : Integer Saved in : Drawing Initial value : 1 Range : 0,1 When this system variable is off, the light in... Read More
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