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_Dynamic block editor - Actions

Actions define how the geometry of a dynamic block reference will move or change when the custom properties of the block reference are manipulated in a drawing. Move: Move action causes objects to move a specified distance and angle such as a point,... Read More

_Dynamic Block Creation - -Chain Action

If you want to realize symmetric stretch keeping keyway center no change and the length of smaller diameter shaft changes with stretch at the same time, how will realize that?1. Add Stretch for Step Shaft: Add stretch parameter and action for step... Read More

_Dynamic Block Creation - Flip

When you use the "roughness symbol block" to label the spare parts, the symbol is sometimes already in the right position, however, the characters' direction is not right. We need to add the "character flip" function to receive the correct label... Read More

REVERSE Command

  Command name: REVERSE REVERSE command reverses the direction of selected lines, polylines, splines and helixes. This is very useful for wide polylines that contain text or have different startwidth and endwidth.Vertices of selected objects... Read More

3DALIGN command

The 3DALIGN command is used to align selected object to other object in 2D and 3D space. Command 3DALIGN Ribbon : 3D> 3D Operations > 3D Align Command Prompts Select object:Specify source plane and direction...Specify base point or ... Read More

How can I align objects horizontal or vertically?

Align selected objects to a reference coordinate direction is time consuming if you use move command. In GstarCAD you can use ALIGNTOOL that allows align selected objects such as: rectangle, circle, line, spline, arc, pline, block and even 3D model... Read More

Dynamic Block Editor - Actions

Actions define how the geometry of a dynamic block reference will move or change when the custom properties of the block reference are manipulated in a drawing. Move: Move action causes objects to move a specified distance and angle such as a point,... Read More

How to create Flip Dynamic Block

When you use the "roughness symbol block" to label the spare parts, the symbol is sometimes already in the right position, however, the characters' direction is not right. We need to add the "character flip" function to receive the correct... Read More

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