The SURFOFFSET command or click Ribbon – Surface -SURFOFFSET, to create a parallel surface at a specified distance from the original surface. Command Access : Command : SURFOFFSET After selecting the surface and pressing enter, you will get 4... Read More
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The CONVTONURBS command or click Ribbon- Surface – Convert to NURBS to convert solid sand procedural surfaces to NURBS surfaces. You can also convert meshes to NURBS surfaces after converting them to a solid or surface by CONVTOSOLID or... Read More
The SLICE command is used to create 3D solids or surfaces by slicing or sectioning existing objects. Command Access: Ribbon : 3D>Solid Editing >Slice Menu : Modify > 3D Operations> Slice Command : SLICE Command Prompts: Select objects to... Read More
The CONVTOSURFACE command or click Ribbon- Mesh – Convert to SURFACE to convert eligible objects into 3D surfaces. Eligible objects include : 2D solids, 3D solids, Mesh objects, Planar 3Dfaces, Regions, Zero-width polylines with thickness,... Read More
Function Description: The SURFACEAUTOTRIM system variable is used to set whether to auto trim surface when geometry projecting to surface. Type : Integer Saved in : Registry Initial value : 0 Range : 0,1 System Variable Value: 0 : do not trim surface... Read More
Function Description: The SURFACEASSOCIATIVITYDRAG system variable is used to set the dragging preview behavior of associated surfaces. Type : Parameter Saved in : Drawing Initial value : 1 Range : 0,1,2 This system variable could control the surface... Read More
Function Description: The FACETERDEVSURFACE system variable is used to set the similarity level when converting mesh object to solids or surfaces. Type : Real Saved in : User-settings Initial value : 0.001 Users could input an any non-negative... Read More
Function Description: The SMOOTHMESHCONVERT system variable is used to set whether to smooth or face mesh objects that converted to 3D solids or surfaces, as well whether to merge their faces. Type : BitcodeSaved in : User-settings Initial value : 0... Read More
Function Description : This command is used to allow changing the base point position of a block. You can move the base point and keep objects staying in original position, or move objects and keep base point staying in original position. Command... Read More
The PASTEORIG command is used to paste objects from clipboard to current drawings with original coordinates. Command Access: Ribbon: Home > Clipboard > Paste > Paste to Original CoordinatesMenu: Edit > Paste to Original CoordinatesCommand... Read More
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