# About Entering 2D Coordinates [GstarCAD 2027](Help%20System/GSTARCAD/2027/Index.md) → [Commands](Help%20System/GSTARCAD/2027/Commands/(Commands).md) → [Concepts](Help%20System/GSTARCAD/2027/Commands/02%20Concepts/(Concepts).md) **Enter absolute coordinate** Absolute coordinates are based on the UCS origin (0,0), which is the intersection of the *X* and *Y* axes. If you know the precise *X* and *Y* values of the point, you can use absolute coordinates. ![](Help%20System/GSTARCAD/2027/assets/90b32960a510de9c0930ddc35ef20210f35787037a84f2610b3fd3c6c3774352.jpg) **Enter relative coordinate** The last point entered is used as a base for relative coordinates and you can use them, if you know the location of a point in relation to the previous point. ![](Help%20System/GSTARCAD/2027/assets/8b1ab14574403e0005a619eb37bbf2525190cbfd5687fca62a08c5b7c561c9ec.jpg) **Enter polar coordinate** When creating objects, you can use absolute or relative polar coordinates (distance and angle) . The distance and the angle separated by an angle bracket (<) when you use polar coordinates to specify a point. Absolute polar coordinates are based on the origin. ![](Help%20System/GSTARCAD/2027/assets/df42e50ce38c2ba0b58a05f72fbd78aa0b6f99d37c383a075fcb95fd42d3d50f.jpg) Relative coordinates are based on the last point entered. If you know the location of a point in relation to the previous point, you can use relative coordinates. ![](Help%20System/GSTARCAD/2027/assets/4db848fa1607bfee9f31d6f8bc1ab6f867ac35da5983f88ee82f4e1228da3ffa.jpg) --- [Original help](https://www.gstarcad.net/help/GstarCAD_2027_en-US/detail/commandReferences/About%20Entering%202D%20Coordinates.html) · © Gstarsoft Co., Ltd.